Cultures of Saphera
Saphera's once vibrant cultural tapestry is now interwoven with the threads of draconic dominance. While diversity persists, it exists within the confines of a world where dragons dictate the flow of power, wealth, and often, life itself.

Humans
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The Empire of Sol: Once a proud bastion of human independence, the Empire now pays heavy tribute to its dragon overlords. Its military might is largely conscripted into serving draconic interests, and its culture is increasingly infused with dragon-worship and displays of subservience.
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The Woodland Kingdoms: Forced into the deepest forests by encroaching dragons, these humans cling to their traditions, but their connection to nature is tinged with fear. They are skilled in guerilla tactics and survival, their culture revolving around evading draconic patrols and protecting their hidden settlements.
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The City-States: Some city-states have become havens for those seeking to exploit the dragons' greed, offering services and trade in exchange for protection. Others are little more than slave-labor camps, their human populations toiling to satisfy the dragons' insatiable hunger for wealth.

Elves
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The High Elves: Their ancient cities now lie in ruins, many High Elves forced into servitude within dragon lairs, their magical talents exploited for the dragons' benefit. Their culture, once focused on beauty and artistry, is now laced with resentment and a yearning for lost freedom.
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The Wood Elves: Hunted relentlessly for sport and for their connection to nature, the Wood Elves have become masters of stealth and camouflage. Their culture is steeped in the whispers of the forest, their traditions now focused on survival and resistance against their oppressors.
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The Drow: While already dwelling in the Underdark, the Drow have not escaped the dragons' influence. Many have forged alliances with chromatic dragons, offering their martial prowess in exchange for territory and resources. Their culture remains brutal, but now tinged with a reverence for draconic power.

Dwarves
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The Mountain Dwarves: Their once-impregnable fortresses have been breached, their mines plundered for precious metals to adorn dragon hoards. Many dwarves are now enslaved, forced to labor in their own ancestral homes. Their culture, once defined by pride and craftsmanship, is now fueled by a burning desire for vengeance.
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The Hill Dwarves: Forced from their ancestral mountains, many Hill Dwarves have become nomadic, traveling in heavily-guarded caravans, trading their skills and goods with those brave enough to defy the dragons. Their culture, once focused on community and tradition, is now marked by resilience and a deep-seated distrust of outsiders.

Gnomes
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The Rock Gnomes: Their inventive spirit has been turned towards creating devices of war, their ingenuity exploited to fuel the dragons' military machine. Their culture, once playful and curious, is now marked by a deep-seated fear and a desperate hope for liberation.
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The Deep Gnomes (Svirfneblin): Hidden deep within the Underdark, the Deep Gnomes have largely avoided direct draconic oppression. However, their trade routes have been disrupted, and they are increasingly wary of the growing dragon influence in the Underdark. Their culture remains insular and secretive, focused on survival and protecting their hidden communities.

Halflings
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Lightfoot Halflings: Known for their adaptability, many Lightfoot Halflings have integrated themselves into human communities, living as unnoticed as possible under the dragons' rule. Their culture emphasizes community, family, and finding joy in the simple things, even in times of hardship.
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Stout Halflings: More reclusive than their Lightfoot kin, Stout Halflings have sought refuge in remote hills and valleys. Their culture is deeply connected to the land, and they are skilled farmers and hunters. They value self-sufficiency and are fiercely protective of their homelands.

Draconic Races
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Daragoon: Bred as warriors and enforcers, Daragoon are a powerful race of humanoid dragon-kin. They are physically imposing, possessing immense strength and durability. Their culture revolves around loyalty to their creators, the dragons, and they are often tasked with guarding treasures, enforcing laws, and quelling rebellions. Daragoon are fiercely proud and fiercely loyal, but they are also capable of great cruelty, especially when following the orders of their draconic masters.
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Draconians: A race of intelligent, humanoid dragons, the Draconians, are often seen as the scholars and diplomats of draconic society, possessing great wisdom and cunning. They are skilled in magic and technology, and they use their knowledge to further the goals of the dragon lords.
Draconians are a proud and arrogant race, but they are also capable of great subtlety and manipulation. They often view other races as inferior and expendable, and they are not above using them as pawns in their grand schemes.
Other Races

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Aasamir: With their celestial heritage, Aasamir are often viewed with awe and suspicion in dragon-dominated Saphera. Their radiant features and innate goodness inspire many to fight against draconic oppression, while others are tempted by the dragons' power, twisting their angelic lineage. Scattered among other races and often hiding their celestial traits, Aasimar value compassion, courage, and a higher purpose. They find solace in secret enclaves, nurturing their connection to the divine and serving as a beacon of hope in a world shrouded in darkness.
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Half-Elves: Caught between the worlds of humans and elves, Half-Elves often face discrimination from both sides. Many have found refuge in the City-States, where their diverse heritage is more readily accepted. Their culture is a blend of human and elven traditions, and they value adaptability, diplomacy, and finding common ground.
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Half-Orcs: Often ostracized for their Orcish heritage, Half-Orcs have found acceptance among some human and Orcish communities. Their culture is a blend of Orcish strength and human resilience, and they value loyalty, courage, and fighting for what they believe in.
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Tieflings: Feared and mistrusted for their infernal ancestry, Tieflings are often forced to live on the fringes of society. Many have found refuge in the City-States or among other marginalized groups. Their culture is one of resilience and defiance, and they value individuality, self-reliance, and fighting for their place in the world.
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Aarakocra: With their ability to fly, Aarakocra have largely avoided direct conflict with the dragons. They live in remote mountain aeries, maintaining their independence and observing the world from above. Their culture is deeply spiritual, and they value freedom, exploration, and connection to the sky.
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Genasi: Born with elemental heritage, Genasi are often viewed with suspicion and fear. Many have found acceptance among those who share their elemental affinity. Their culture is shaped by their connection to the elements, and they value strength, resilience, and harnessing the power within.
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Goliaths: Living in remote mountain communities, Goliaths have maintained their independence from the dragons. Their culture is centered on strength, endurance, and competition, and they value community, loyalty, and overcoming challenges.